![]() ![]() The end-of-game boss is the giant head of Gofer the alien Being intent on controlling all life in the galaxy. Gradius IV features nine stages, with a large alien boss or ship waiting at the end of each. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much. Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Players can activate the highlighted item at any point, after which the power meter resets. Each collected capsule advances the power meter by one step. These can be collected and used to upgrade the Viper's weapons. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. As with previous games in the series (with the exception of "Salamander") Gradius IV features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', that enables players to buy weapons and upgrades. When it seems that all hope is lost, a lone fighter screams across the sky and the battle for freedom is joined once more. Then suddenly, without warning, a massive attack force appears and quickly overwhelms the Gradius Defense Forces. Gradius IV is a horizontally-scrolling shoot-em-up in which the doomsday planet of Bacterian is now long-forgotten and Planet Gradius enjoys peace and prosperity. This password was required on 'Gradius IV Internet Ranking' (now, this was finished though).Arcade Video game published 24 years ago: Gradius IV - Fukkatsu © 1998 Konami Company, Limited. You will be able to start the game with 2nd loop and the password will be displayed in Game Over screen. * 2nd Loop Start : in Power Meter selection screen, input Up(x2), Down(x2), Left, Right, Left, Right, Button-2 (Shot), Button-3 (Missile). ![]() Twin Laser: Last seen in Gradius III, twin sets of short beams. Flying Torpedo: Twin missiles shoot forward after release. Armour Piercing: Powerful bullets that pass through multiple enemies. ![]() Vertical Mine: Detonates after a delay in a large vertical explosion. Pulse: Salamander's ripple laser, in a nice shade of red. Photon Torpedo: Similar to standard missile, but goes straight through enemies. Tail Gun: Fires backwards as well as forwards. Laser: Replaces your bullets with a blue beam. Double: Fires a bullet at 45 degrees up as well as forward. Missile: Falls to the ground, then slides along it until it hits something. When it seems that all hope is lost, a lone fighter screams across the sky and the battle for freedom is joined once more.Īs with previous games in the series (with the exception of " Salamander") Gradius IV features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', that enables players to buy weapons and upgrades. ![]() Gradius IV - Fukkatsu © 1998 Konami Company, Limited. ![]()
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